Computing

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Our vision in Computing

We see Computing as more than just programming — it is a way of thinking, creating, and shaping the future. Our curriculum aims to give every student the confidence and skills to become not just users of technology, but designers, innovators and responsible digital citizens.

  • A broad and balanced programme, enriched by extra-curricular opportunities, allows students to explore everything from coding and cyber security to creative digital media.
  • High achievement is built on our commitment to every learner, nurturing confidence and curiosity as well as strong exam outcomes.
  • Computing develops logical and analytical thinking, but also encourages imagination and creativity — whether that’s designing a game, modelling in 3D, or bringing ideas to life through animation and app development.
  • We provide a stimulating environment where exploration is encouraged, but always underpinned by high standards of accuracy, resilience and problem-solving.
  • Our students gain experience in emerging technologies and digital skills that equip them for further study, future careers and participation in a connected society.
  • We contribute to our wider community by promoting digital literacy, innovation and safe, ethical engagement with technology.
  • Our aim as a department is to deliver a challenging and exciting curriculum that balances theory with hands-on creation.

At Key Stage 3, students build a strong foundation in both Computational Thinking and Digital Creativity. This equips them with the skills and confidence to progress into a range of pathways at Key Stage 4, including:

  • GCSE Computer Science – focusing on programming, algorithms, computer systems and cyber security.
  • Cambridge National in Creative iMedia – exploring digital graphics, animation, interactive media and project-based digital design.
  • Cambridge National in Enterprise & Marketing – applying digital tools and problem-solving skills to business, marketing and entrepreneurial contexts.

The Computing Curriculum has two key strands:

  • Computational Thinking: Programming, data representation, computer systems, algorithms, logical reasoning and cyber security.
  • Digital Creativity: 2D and 3D animation, vector graphics, web design, app development, digital communication and interactive media.

Subject Information

Subject Leadership: Mr R Chard, Curriculum Leader.